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Thoughts on game dev, design and music from a hobbyist
Recent Posts
Crunch in the Games Industry
In the Shadow of Doom
Big Without Scale
A review of Golden Age RTS Music
The First 80%
Music
Pixel Art
follow me into the Fediverse
2024
Aug 22 - Crunch in the Games Industry
Mar 16 - In the Shadow of Doom
2023
Nov 14 - Big Without Scale
Sep 17 - A review of Golden Age RTS Music
Apr 19 - The First 80%
Mar 29 - 12 Principles of Animation
2022
Dec 3 - 2D vs 3D
Aug 21 - Game Framework Tier List
Jul 31 - Why I gave up on Nim
Mar 23 - How may sprites do different perspectives need?
Jan 22 - RPG Game Loops
2021
Jun 30 - How to Finish Your Jam Games
Feb 24 - BSP Lock and Key
2020
Jun 27 - Fantasy Consoles for Jams
Apr 12 - The Language of Music
Mar 11 - Natural Path Generation
2019
Oct 26 - Level Design Patterns in 2D Games
Sep 2 - 3 Tips for Super Legible Pixel Fonts
Feb 16 - Useful Gamedev Articles
Jan 27 - How to Design a Gun
2018
Oct 2 - SDL_RenderCopyEx
2017
Aug 16 - Three Factions
Mar 6 - 3D Rendered Pixel Sprites
2016
Dec 2 - 2D Overhead Traversal
Apr 7 - A Review of Overhead 8-Directional Shooters
Jan 27 - How to Write a LAN Server
2015
May 4 - Ammo is a Resource
Mar 12 - Killer music
Mar 6 - Bounties for your game
Mar 5 - First Post!