25 Nov 2020 » C-Dogs 0.10.0 Released!

    C-Dogs SDL 0.10.0 released! This release adds a new dog character, adds some custom character bodies, and includes miscellaneous enhancements and fixes.


    Thanks to @chack05 for reporting many bugs and @JonDegn for contributing a patch 🎉

    This will most likely be the last non-bugfix release for this year - rest assured major features are in the pipeline! So until then, happy gaming!

    Downloads and release notes:

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    01 Oct 2020 » C-Dogs 0.9.1 Released!

    C-Dogs SDL 0.9.1 released! This release fixes a few bugs that would spawn players inside locked rooms, making them unwinnable (unless you restart the level). Oops! 😂

    Thanks to the people who reported bugs and contributed patches for this release - @chack05, @Wuzzy and @susnux 🎉

    Happy October, and friendly reminder that Hacktoberfest is happening!

    Downloads and release notes:

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    17 Sep 2020 » C-Dogs 0.9 Released!

    C-Dogs SDL 0.9 released! This release contains a further revamped Doom campaign with support for secret levels, ammo/gun persistence, and a few new hats!

    Doom secret


    Downloads and release notes:

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    25 Aug 2020 » Hazmat

    A teaser for a new hat for the next version: hazmat!


    Stay safe everybody!

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    18 Jul 2020 » Level Warp

    An update on the next version of C-Dogs SDL, which will have: level warp!

    level warp

    Normally C-Dogs campaigns progress through a sequence of missions. Now, static maps can have:

    • Multiple exits
    • Each exit can progress to a different level

    In the demo above, this is used to simulate travelling across different missions as if they were parts of the map. But more conventionally, level warp allows:

    • Secret levels
    • Branching paths

    This opens up more interesting, story-driven campaigns. Stay tuned for more progress!

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