19 Feb 2014 » Character objective highlight

Added a highlight border around characters that are objectives (e.g. ones that you have to kill or rescue). This makes the game easier to understand.

Part of: https://github.com/cxong/cdogs-sdl/issues/90


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16 Feb 2014 » Score update animation

I’ve added a small animation when the player’s score is updated. Comments and suggestions are welcome:

https://github.com/cxong/cdogs-sdl/issues/28


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16 Feb 2014 » LOS with Raycasting

The line-of-sight algorithm got an upgrade in 0.5.4. This new algorithm uses raycasting; rays are cast from the player’s tile outwards to the edges, setting tiles as lit until a wall is encountered.

https://github.com/cxong/cdogs-sdl/issues/94


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12 Feb 2014 » C-Dogs 0.5.4 Released!

This release adds static maps, enhanced “classic” maps, and a big frame rate improvement!

This release has been a long time in the making, so there’s a long laundry list of enhancements. Check it out!

Downloads: https://sourceforge.net/projects/c-dogs-sdl/files/

Full release notes: https://github.com/cxong/cdogs-sdl/releases/tag/0.5.4


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18 Dec 2013 » C-Dogs 0.5.3 Released!

This release adds co-op AI, and other enhancements! To play with co-op AI players, just pick your character without having other human players join, and the unchosen players will be replaced with AIs. Check out this gameplay video:

Downloads: https://sourceforge.net/projects/c-dogs-sdl/files/

Full release notes: https://github.com/cxong/cdogs-sdl/releases/tag/0.5.3


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