25 Nov 2020 » C-Dogs 0.10.0 Released!

C-Dogs SDL 0.10.0 released! This release adds a new dog character, adds some custom character bodies, and includes miscellaneous enhancements and fixes.

Dog

Thanks to @chack05 for reporting many bugs and @JonDegn for contributing a patch 🎉

This will most likely be the last non-bugfix release for this year - rest assured major features are in the pipeline! So until then, happy gaming!

Downloads and release notes: https://github.com/cxong/cdogs-sdl/releases/tag/0.10.0


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01 Oct 2020 » C-Dogs 0.9.1 Released!

C-Dogs SDL 0.9.1 released! This release fixes a few bugs that would spawn players inside locked rooms, making them unwinnable (unless you restart the level). Oops! 😂

Thanks to the people who reported bugs and contributed patches for this release - @chack05, @Wuzzy and @susnux 🎉

Happy October, and friendly reminder that Hacktoberfest is happening!

Downloads and release notes: https://github.com/cxong/cdogs-sdl/releases/tag/0.9.1


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17 Sep 2020 » C-Dogs 0.9 Released!

C-Dogs SDL 0.9 released! This release contains a further revamped Doom campaign with support for secret levels, ammo/gun persistence, and a few new hats!

Doom secret

Helmet

Downloads and release notes: https://github.com/cxong/cdogs-sdl/releases/tag/0.9.0


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25 Aug 2020 » Hazmat

A teaser for a new hat for the next version: hazmat!

hazmat

Stay safe everybody!


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18 Jul 2020 » Level Warp

An update on the next version of C-Dogs SDL, which will have: level warp!

level warp

Normally C-Dogs campaigns progress through a sequence of missions. Now, static maps can have:

  • Multiple exits
  • Each exit can progress to a different level

In the demo above, this is used to simulate travelling across different missions as if they were parts of the map. But more conventionally, level warp allows:

  • Secret levels
  • Branching paths

This opens up more interesting, story-driven campaigns. Stay tuned for more progress!


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