25 Nov 2020 » C-Dogs 0.10.0 Released!
C-Dogs SDL 0.10.0 released! This release adds a new dog character, adds some custom character bodies, and includes miscellaneous enhancements and fixes.
Thanks to @chack05 for reporting many bugs and @JonDegn for contributing a patch 🎉
This will most likely be the last non-bugfix release for this year - rest assured major features are in the pipeline! So until then, happy gaming!
Downloads and release notes: https://github.com/cxong/cdogs-sdl/releases/tag/0.10.0
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01 Oct 2020 » C-Dogs 0.9.1 Released!
C-Dogs SDL 0.9.1 released! This release fixes a few bugs that would spawn players inside locked rooms, making them unwinnable (unless you restart the level). Oops! 😂
Thanks to the people who reported bugs and contributed patches for this release - @chack05, @Wuzzy and @susnux 🎉
Happy October, and friendly reminder that Hacktoberfest is happening!
Downloads and release notes: https://github.com/cxong/cdogs-sdl/releases/tag/0.9.1
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17 Sep 2020 » C-Dogs 0.9 Released!
C-Dogs SDL 0.9 released! This release contains a further revamped Doom campaign with support for secret levels, ammo/gun persistence, and a few new hats!
Downloads and release notes: https://github.com/cxong/cdogs-sdl/releases/tag/0.9.0
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25 Aug 2020 » Hazmat
A teaser for a new hat for the next version: hazmat!
Stay safe everybody!
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18 Jul 2020 » Level Warp
An update on the next version of C-Dogs SDL, which will have: level warp!
Normally C-Dogs campaigns progress through a sequence of missions. Now, static maps can have:
- Multiple exits
- Each exit can progress to a different level
In the demo above, this is used to simulate travelling across different missions as if they were parts of the map. But more conventionally, level warp allows:
- Secret levels
- Branching paths
This opens up more interesting, story-driven campaigns. Stay tuned for more progress!
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