15 Nov 2016 » C-Dogs 0.6.3 Released!
C-Dogs SDL 0.6.3 released; this version has some extra character faces, colors, and a cool new dogfight map by sauer2, Temple of Carnage:
And special thanks to Vadim Barkov for setting up automatic Windows and macOS deployment, which saves a ton of time on making releases.
The next version will probably contain more enhancements to the character sprites, all enabled thanks to Ronny Wester’s generous release of C-Dogs assets as CC-BY. Stay tuned for more updates on that!
Downloads and release notes: https://github.com/cxong/cdogs-sdl/releases/tag/0.6.3
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10 Nov 2016 » Animated Fans
Added animated map objects, like this fan adapted from Cyberdogs:
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18 Oct 2016 » Bullet Mass
Recently we’ve added mass as a parameter for bullets. This decouples the amount of pushback from the amount of damage the bullet deals. Previously these were the same.
This helps improve some guns like the flamer, which deals a lot of damage but doesn’t necessarily push back a lot.
What’s interesting is that mass can be negative, which means instead of pushing back, it pulls the target forward, which allows some interesting weapon ideas…
This weapon only appears in the custom weapon tech demo campaign, but one day we might see more cool weapon ideas in proper campaigns!
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24 Aug 2016 » New Characters and Hats!
Work continues on extracting the original graphics format to prepare for enhancements (like improved animations). Here’s some early results enabled by that work:
These are extra character faces from Cyberdogs, now they can be played in C-Dogs SDL! But even the original C-Dogs faces have been enhanced; thanks to extra color keying work, we now have colorful shades, hats and more!
These changes will be part of the next release, look out for it soon!
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22 Jul 2016 » C-Dogs 0.6.2 Released!
C-Dogs SDL 0.6.2 released; this version has optimized graphics performance and original tileset and sprites restored, alongside new ones.
Check out these benchmarks:
Version | 0.6.1 | 0.6.1 | 0.6.2
Brightness | yes | no | yes
-----------+-------+-------+------
640x480 | 71 | 71 | 71
720x480 | 71 | 71 | 71
800x600 | 65 | 71 | 71
1024x768 | 45 | 63 | 71
1280x768 | 38 | 54 | 71
1680x1050 | 22 | 33 | 71
1920x1080 | 19 | 29 | 71
For the level designers, this release also allows custom tiles, map objects and pickups.
Happy gaming!
Downloads and release notes: https://github.com/cxong/cdogs-sdl/releases/tag/0.6.2-2
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