06 Feb 2016 » Multiplayer Screenshot
Caption: still working on LAN multiplayer; pictured: 6 games and 24 players
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25 Oct 2015 » SDL2 ported, drag and drop
After quite a few commits, C-Dogs SDL is now ported to SDL2!
Initially, this will only be noticeable as some under-the-hood improvements, for example since the game now renders to a hardware-accelerated texture, it can be scaled with virtually no slowdown. In fact, the window is resizeable, so you can do this:
One of the first features to take advantage of SDL2 is drag and drop support in the editor: instead of fiddly typing in paths, you can simply drag and drop campaign files into the window:
Look out for these features, and more, in the next release!
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18 Oct 2015 » Next release delayed…
The next release of C-Dogs SDL, version 0.6, is being delayed :(
An OS X bug with SDL image 1.2 means that it is unusable, as it creates corrupted images like this:
Which means the port to SDL 2 has to be moved ahead, delaying the next release.
SDL 2 will be quite a significant upgrade for C-Dogs, providing speed and input enhancements, so it will be worth the wait!
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31 May 2015 » Moonwalking
Some modest but promising progress:
What you see here is two instances of C-Dogs SDL, connected over localhost. One is sending move commands to the other. I haven’t added direction in yet, hence the hovering.
The hard part about adding networked multiplayer to an older game like C-Dogs is its architecture: the whole thing must be partitioned into client and server portions, with events connecting the two. That’s well under way, but connecting everything up is fiddly and feels like transplant surgery. Fingers crossed, the next version of C-Dogs SDL might have networked multiplayer!
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25 May 2015 » ADG C-Dogs review
Just came across a video review of C-Dogs (the original) in the Ancient DOS Games series:
Although there’s no mention of C-Dogs SDL, the review and the series is quite good, very in depth and insightful. Check out the review of Cyberdogs too!
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