11 May 2023 » C-Dogs 1.4.2 Released!
Hey there, this is a bug fix release! There were crashes when bullets in some custom missions were missing hitsounds - nasty NULL
ptr bugs!
Download free from itch.io: https://congusbongus.itch.io/cdogs-sdl/purchase
Release notes: https://github.com/cxong/cdogs-sdl/releases/tag/1.4.2
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12 Feb 2023 » C-Dogs 1.4.1 Released!
Happy belated 2023! A feature release is in the works with exciting goodies, but until then here comes a bug fix release!
The most pressing fix is a Windows crash when adjusting audio settings, but there’s also a bunch of random bug fixes and tweaks if you check the release notes.
GIF unrelated - just a mission in the AI Insurgency campaign
If you want to stay up to date with the latest C-Dogs SDL development (cooking slowly), follow the GitHub project page: https://github.com/users/cxong/projects/3/views/1
Download free from itch.io: https://congusbongus.itch.io/cdogs-sdl/purchase
Release notes: https://github.com/cxong/cdogs-sdl/releases/tag/1.4.1
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13 Nov 2022 » C-Dogs 1.4.0 Released!
And now, another C-Dogs SDL release! As announced before, this release contains
- a new equip menu, but also
- a dedicated melee weapon slot, and also
- some campaigns have auto-melee weapons! (Doom, Wolf3D + Spear of Destiny)
Some long time C-Dogs fans may recall that in classic C-Dogs, players could have up to 3 weapons. Way back in version 0.6.7, we changed one of them to a dedicated grenade/explosives slot, in order to streamline the weapon switching controls and make grenades much more useful. But this would be bad for players who don’t use explosives in the first place, but like playing with two guns and a backup melee weapon (i.e. the trusty knife).
Well now you can do all that, because the redesigned equipment system allows 2 guns + melee + grenade, for a total of 4! And on the campaigns with auto-melee, you can pull off cool moves like finish weak enemies off by dashing into them and automatically hitting them with a melee weapon!
Download free from itch.io: https://congusbongus.itch.io/cdogs-sdl/purchase
Release notes: https://github.com/cxong/cdogs-sdl/releases/tag/1.4.0
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10 Sep 2022 » New Equip Menu
The next version of C-Dogs SDL contains a redesign of the equip menu!
With this new GUI, you can clearly see the weapon slots, and the available weapons as icons. More enhancements are in the works so stay tuned!
Let’s take a look back to the original C-Dogs equip menu:
This version was minimalist and showed the available weapons clearly, but it tended to confuse new players who weren’t aware that the top section showed equipped weapons, and how many slots there were. The controls were also unintuitive - you used the shoot button to equip weapons, but to remove you had to use the switch/slide button.
This was changed when the grenade slot was added in version 0.6.7. Weapon slots are shown prominently, but the available weapons are hidden, which made it harder to see what was available, or when there were new weapon options.
With this newest GUI, we’ve solved all the shortcomings plus making things look really good too!
If you want to follow the development plan, check out the GitHub project for C-Dogs SDL.
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13 Jun 2022 » C-Dogs 1.3.1 Released!
Small bugfix release, with a few minor enhancements:
- Fix gas bomb poison effect lasting forever 😱
- Add accurate 1up powerup for Wolf3D/SoD campaigns (1 life, 100 health, 25 ammo)
- Add accurate backpack powerup for Doom campaign (small amounts of all ammo types)
- Persistent lives
The last one is a notable change; previously lives would reset every level, making it little more than a glorified extended life meter. Now it makes sense to try to stay alive and not waste lives, and collect those 1up powerups (in Wolf3D/SoD)!
Download free from itch.io: https://congusbongus.itch.io/cdogs-sdl/purchase
Release notes: https://github.com/cxong/cdogs-sdl/releases/tag/1.3.1
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