16 Mar 2014 » Exit compass

For exits and (some) objectives, the game will show compass arrows at the edge of the screen to show the players where they are.

These notifications tell the players where to go without having to bring up the map, as the map is very distracting in multiplayer.


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19 Feb 2014 » Character objective highlight

Added a highlight border around characters that are objectives (e.g. ones that you have to kill or rescue). This makes the game easier to understand.

Part of: https://github.com/cxong/cdogs-sdl/issues/90


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16 Feb 2014 » Score update animation

I’ve added a small animation when the player’s score is updated. Comments and suggestions are welcome:

https://github.com/cxong/cdogs-sdl/issues/28


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16 Feb 2014 » LOS with Raycasting

The line-of-sight algorithm got an upgrade in 0.5.4. This new algorithm uses raycasting; rays are cast from the player’s tile outwards to the edges, setting tiles as lit until a wall is encountered.

https://github.com/cxong/cdogs-sdl/issues/94


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12 Feb 2014 » C-Dogs 0.5.4 Released!

This release adds static maps, enhanced “classic” maps, and a big frame rate improvement!

This release has been a long time in the making, so there’s a long laundry list of enhancements. Check it out!

Downloads: https://sourceforge.net/projects/c-dogs-sdl/files/

Full release notes: https://github.com/cxong/cdogs-sdl/releases/tag/0.5.4


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