11 Nov 2014 » Custom Weapons Guide
C-Dogs SDL 0.5.6 introduced custom weapons, but apart from a sample campaign, the function was quite opaque.
Now there’s a walkthrough guide on the wiki, as well as comprehensive reference! Every weapon in C-Dogs SDL is made using the same way, so you can make fancy weapons like this booby trap:
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11 Nov 2014 » C-Dogs 0.5.7 Released!
This release contains a big mix of enhancements and bug fixes. Just check out the news posts, a lot of goodies are there.
Thanks to all the folks who dropped in to contribute code, builds, ports, bug reports, and stay tuned for more!
Downloads: https://sourceforge.net/projects/c-dogs-sdl/files/
Full release notes: https://github.com/cxong/cdogs-sdl/releases/tag/0.5.7
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13 Sep 2014 » Fire & Strafe
Added a new movement option: strafing while firing. As long as the fire button is held down, the player can move without turning. This makes rapid-fire weapons much easier to use:
Feels like a shoot-em-up!
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08 Sep 2014 » New Object Sprites
Here are some new sprites for the “map objects” - static objects that you can blow up, old versus new:
These were mostly adapted from various sprite packs from OpenGameArt. All the graphics in the game (including the font) will need to be replaced as unfortunately the original ones are not open source. Once that’s done then C-Dogs can be 100% free!
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04 Sep 2014 » Sound dampening
This video demonstrates some simple sound dampening added recently. Any sounds that occur out of the player’s direct line of sight is attenuated and dampened. Listen for yourself:
The implementation is quite simple. The line of sight routine is already available and used in a few places already - AI, even the editor for drawing lines - and dampening the high frequencies is very easy: just apply a moving average on all the audio samples. I encourage anyone using SDL_mixer to try this technique out!
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