07 May 2016 » C-Dogs is now free

CC BY

C-Dogs SDL is now completely free! All original data has been released as CC-BY 3.0.

I have contacted Ronny Wester, the original author, who agreed to do the release. Now C-Dogs SDL is 100% free and open!

Look out for version 0.6.1 soon; it has a load of bug fixes and some sweet new campaigns courtesy of sauer2!


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10 Mar 2016 » C-Dogs 0.6.0 Released!

After an extended development period, C-Dogs SDL 0.6.0 is finally ready!

The biggest features in this release are:

  • LAN multiplayer
  • Replaced tileset
  • Replaced sounds

But the most significant changes were reworking the internal systems, which also explains the unusually long time to make this release (0.5.8 was almost 1 year ago!) C-Dogs SDL has some pretty new and cool tech behind the scenes:

  • SDL2, which allows modern features like joystick hot-plugging, accelerated graphics, joystick rumble and more
  • ENet, for reliable yet low latency networking
  • Nanopb, a super low-overhead protocol buffers implementation

But as one may expect with major releases like this one, there’s plenty of room for bugs, so please try the game out and send in the bug reports and feedback!

The next release should be much less ambitious (and come much sooner). Watch the issue milestones to keep track of the next release plans!

Downloads and release notes: https://github.com/cxong/cdogs-sdl/releases/tag/0.6.0


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08 Mar 2016 » C-Dogs Portable LAN

Version 0.6.0 is coming soon!


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06 Feb 2016 » Multiplayer Screenshot

Caption: still working on LAN multiplayer; pictured: 6 games and 24 players


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25 Oct 2015 » SDL2 ported, drag and drop

After quite a few commits, C-Dogs SDL is now ported to SDL2!

Initially, this will only be noticeable as some under-the-hood improvements, for example since the game now renders to a hardware-accelerated texture, it can be scaled with virtually no slowdown. In fact, the window is resizeable, so you can do this:

One of the first features to take advantage of SDL2 is drag and drop support in the editor: instead of fiddly typing in paths, you can simply drag and drop campaign files into the window:

Look out for these features, and more, in the next release!


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