21 Aug 2014 » C-Dogs on GCW Zero!
C-Dogs has been ported to GCW Zero, the open source handheld! Check out the release thread here. You can now find a download button for the .opk in the site’s headers.
David Knight did the porting work; see more details here.
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02 Aug 2014 » Blood Splatter
Development update: adding some blood splatter effects. Very violent! You will be able to configure the amount of blood.
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27 Jul 2014 » Player Shuffle
Adding a new feature: player shuffle. It even includes a wacky random name generator, with a crude demo available here.
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24 Jul 2014 » C-Dogs 0.5.6 Released!
This release has new and custom weapons, and autonomous co-op AI!
Some of the new weapons are shown in previous posts, and co-op AI is now able to help you complete mission objectives, as well as being a bit smarter than before.
C-Dogs SDL now supports custom weapons, defined as JSON files and loading per-campaign custom data. Take a look at missions/techdemo/funwithguns.cdogscpn
for an example. Later I will document the file formats, and possibly provide a weapon editor - just nag me if you want it!
Downloads: https://sourceforge.net/projects/c-dogs-sdl/files/
Full release notes: https://github.com/cxong/cdogs-sdl/releases/tag/0.5.6
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23 Jul 2014 » Fun with Guns
This is a teaser for a big new feature in 0.5.6: custom weapons! All the weapons you see in this video are custom loaded data, not part of the game itself.
The next version of C-Dogs SDL is coming soon!
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