- Weapon pickups
- Deathmatch maps
03 May 2015 » Deathmatch
The 0.5.8 release includes deathmatch mode. Before this, C-Dogs had "dogfight" where you fight your friends in a first-to-5, multiple round game. With deathmatch, the action is non-stop! Keep your finger on the trigger; the action doesn't end until only one is left standing - or none at all!
The heads below the health bar are lives
Also included are a few maps specially designed for deathmatch, with...
19 Apr 2015 » C-Dogs 0.5.8 Released!
This release contains an all-new game mode, deathmatch! Duke it out with friends (or AI) in a single round, limited lives, last one standing wins!
There were many features added to support this release, including:
And many more! Details will be coming with future posts...
Full release notes: https://github.com/cxong/cdogs-sdl/releases/tag/0.5.8
15 Jan 2015 » C-Dogs SDL on Play Deb 2 (Ubuntu)
Thanks to the folks behind this work.
11 Nov 2014 » Custom Weapons Guide
C-Dogs SDL 0.5.6 introduced custom weapons, but apart from a sample campaign, the function was quite opaque.
11 Nov 2014 » C-Dogs 0.5.7 Released!
This release contains a big mix of enhancements and bug fixes. Just check out the news posts, a lot of goodies are there.
Thanks to all the folks who dropped in to contribute code, builds, ports, bug reports, and stay tuned for more!
Full release notes: https://github.com/cxong/cdogs-sdl/releases/tag/0.5.7