28 Jul 2023 » C-Dogs 1.5.0 Released!

It’s a C-Dogs SDL release! With one minor feature: customize hats, hair, facial hair and glasses!

cranial accessories

Plus a big bunch of fixes and enhancements! Thanks to @Kurtsley, @PavanLuca and @reinerh for fixing/raising them 💪

And finally, a controversial feature removal: quickplay!

Quickplay was a mode that was added way way back in version 0.5.2. It let players jump into a randomly generated level and start running and gunning, without having to choose a campaign. It was slightly improved over the years but the premise stayed the same: get started quickly and shoot up some bad guys.

However lots of players new to C-Dogs would pick this mode first, and walk away unimpressed by the game, thinking it’s just a simple shooting game. But with dozens of high quality campaigns, mods, even the ability to play Wolfenstein 3D and Spear of Destiny, this was a highly inaccurate impression!

Therefore I’ve made the decision to hide the feature entirely - you can’t play it unless you re-enable it via the source code. I could consider adding it back if enough people ask me to, or if we can greatly improve its quality.

And by the way, C-Dogs SDL is on Mastodon 🐘! Join and follow the #CDogsSDL tag to get more frequent updates, news and cool screenshots!

Download free from itch.io: https://congusbongus.itch.io/cdogs-sdl/purchase

Release notes: https://github.com/cxong/cdogs-sdl/releases/tag/1.5.0

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11 May 2023 » C-Dogs 1.4.2 Released!

Hey there, this is a bug fix release! There were crashes when bullets in some custom missions were missing hitsounds - nasty NULL ptr bugs!

Line Charges - an example of missing hitsounds that was crashing the game

Download free from itch.io: https://congusbongus.itch.io/cdogs-sdl/purchase

Release notes: https://github.com/cxong/cdogs-sdl/releases/tag/1.4.2

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12 Feb 2023 » C-Dogs 1.4.1 Released!

Happy belated 2023! A feature release is in the works with exciting goodies, but until then here comes a bug fix release!

The most pressing fix is a Windows crash when adjusting audio settings, but there’s also a bunch of random bug fixes and tweaks if you check the release notes.

AI Insurgency

GIF unrelated - just a mission in the AI Insurgency campaign

If you want to stay up to date with the latest C-Dogs SDL development (cooking slowly), follow the GitHub project page: https://github.com/users/cxong/projects/3/views/1

Download free from itch.io: https://congusbongus.itch.io/cdogs-sdl/purchase

Release notes: https://github.com/cxong/cdogs-sdl/releases/tag/1.4.1

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13 Nov 2022 » C-Dogs 1.4.0 Released!

And now, another C-Dogs SDL release! As announced before, this release contains

  • a new equip menu, but also
  • a dedicated melee weapon slot, and also
  • some campaigns have auto-melee weapons! (Doom, Wolf3D + Spear of Destiny)

auto melee

Some long time C-Dogs fans may recall that in classic C-Dogs, players could have up to 3 weapons. Way back in version 0.6.7, we changed one of them to a dedicated grenade/explosives slot, in order to streamline the weapon switching controls and make grenades much more useful. But this would be bad for players who don’t use explosives in the first place, but like playing with two guns and a backup melee weapon (i.e. the trusty knife).

Well now you can do all that, because the redesigned equipment system allows 2 guns + melee + grenade, for a total of 4! And on the campaigns with auto-melee, you can pull off cool moves like finish weak enemies off by dashing into them and automatically hitting them with a melee weapon!

auto melee

Download free from itch.io: https://congusbongus.itch.io/cdogs-sdl/purchase

Release notes: https://github.com/cxong/cdogs-sdl/releases/tag/1.4.0

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10 Sep 2022 » New Equip Menu

The next version of C-Dogs SDL contains a redesign of the equip menu!

new equip menu

With this new GUI, you can clearly see the weapon slots, and the available weapons as icons. More enhancements are in the works so stay tuned!

Let’s take a look back to the original C-Dogs equip menu:

original equip menu

This version was minimalist and showed the available weapons clearly, but it tended to confuse new players who weren’t aware that the top section showed equipped weapons, and how many slots there were. The controls were also unintuitive - you used the shoot button to equip weapons, but to remove you had to use the switch/slide button.

slot equip menu

This was changed when the grenade slot was added in version 0.6.7. Weapon slots are shown prominently, but the available weapons are hidden, which made it harder to see what was available, or when there were new weapon options.

With this newest GUI, we’ve solved all the shortcomings plus making things look really good too!

If you want to follow the development plan, check out the GitHub project for C-Dogs SDL.

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