News

    06 Feb 2016 » Multiplayer Screenshot

    Caption: still working on LAN multiplayer; pictured: 6 games and 24 players


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    25 Oct 2015 » SDL2 ported, drag and drop

    After quite a few commits, C-Dogs SDL is now ported to SDL2!

    Initially, this will only be noticeable as some under-the-hood improvements, for example since the game now renders to a hardware-accelerated texture, it can be scaled with virtually no slowdown. In fact, the window is resizeable, so you can do this:

    One of the first features to take advantage of SDL2 is drag and drop support in the editor: instead...
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    18 Oct 2015 » Next release delayed…

    The next release of C-Dogs SDL, version 0.6, is being delayed :(

    An OS X bug with SDL image 1.2 means that it is unusable, as it creates corrupted images like this:

    Which means the port to SDL 2 has to be moved ahead, delaying the next release.

    SDL 2 will be quite a significant upgrade for C-Dogs, providing speed and input enhancements, so it will be worth the wait!

    ...
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    31 May 2015 » Moonwalking

    Some modest but promising progress:

    What you see here is two instances of C-Dogs SDL, connected over localhost. One is sending move commands to the other. I haven’t added direction in yet, hence the hovering.

    The hard part about adding networked multiplayer to an older game like C-Dogs is its architecture: the whole thing must be partitioned into client and server portions, with events connecting the two. That’s well under...
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    25 May 2015 » ADG C-Dogs review

    Just came across a video review of C-Dogs (the original) in the Ancient DOS Games series:

    Although there’s no mention of C-Dogs SDL, the review and the series is quite good, very in depth and insightful. Check out the review of Cyberdogs too!


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