- Weapon pickups
- Deathmatch maps
31 May 2015 » Moonwalking
Some modest but promising progress:
What you see here is two instances of C-Dogs SDL, connected over localhost. One is sending move commands to the other. I haven't added direction in yet, hence the hovering.
The hard part about adding networked multiplayer to an older game like C-Dogs is its architecture: the whole thing must be partitioned into client and server portions, with events connecting the two. That's well under way,...
25 May 2015 » ADG C-Dogs review
Just came across a video review of C-Dogs (the original) in the Ancient DOS Games series:
Although there's no mention of C-Dogs SDL, the review and the series is quite good, very in depth and insightful. Check out the review of Cyberdogs too!
03 May 2015 » Deathmatch
The 0.5.8 release includes deathmatch mode. Before this, C-Dogs had "dogfight" where you fight your friends in a first-to-5, multiple round game. With deathmatch, the action is non-stop! Keep your finger on the trigger; the action doesn't end until only one is left standing - or none at all!
The heads below the health bar are lives
Also included are a few maps specially designed for deathmatch, with...
19 Apr 2015 » C-Dogs 0.5.8 Released!
This release contains an all-new game mode, deathmatch! Duke it out with friends (or AI) in a single round, limited lives, last one standing wins!
There were many features added to support this release, including:
And many more! Details will be coming with future posts...
Full release notes: https://github.com/cxong/cdogs-sdl/releases/tag/0.5.8
15 Jan 2015 » C-Dogs SDL on Play Deb 2 (Ubuntu)
Thanks to the folks behind this work.