To make better games, I’m a big believer in the value of learning the fundamentals, even if they aren’t directly related to game dev. You can elevate your game dev skills using the principles of design and art. Go beyond the amateurish, to something that is professional and powerful.
Take animation, which is more than a century old. My go-to bible is The Animator’s Survival Kit, an absolute classic by an award-winning veteran. When people ask for quick tips, I also recommend Disney’s 12 Principles of Animation. Even though these guides were written before computer animation became ubiquitous, their principles apply regardless of the tools you use.
I often see people making games, putting a lot of love and effort into it, but the animation is lifeless and basic. If only they applied some basic animation principles, this could look so much better! Well, now I’d like to show how to do this, using a basic, side-scrolling platformer character example.
Let’s take a basic, pixel-art side scrolling character. This is Ticcy, the mascot for the TIC-80 fantasy console:

Giving Ticcy a basic walk and run animation might look something like this:
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…and Ticcy has a hat, just because

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