Many open source projects are supported by bounties - cash rewards for specific work done. Have you ever wondered about doing so for games? Well I did, and tried it with C-Dogs SDL, and it was awesome.
The Bounty
A month or so ago I looked into open source bounties. I knew that for very popular projects, businesses used bounties to fund the development of features. The sum of self-interested funding improved the overall project, benefiting all users.
But not all projects are in this enviable place. Open source projects, like many things, follow a power law distribution: there are a few that get outsize attention, and a vast majority of mediocre ones languishing in one form or another. C-Dogs SDL is one of them, which gets a few drive-by contributions, but is mostly worked on by me alone. Will bounties help here, by attracting eyeballs, or even contributors who get things done?
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