Why are open world games so fun? A lot of reasons: a huge, interesting world, lots of things to see and do. But one important mechanic that support this, and which pops up a lot when people talk about open world games, is traversal. What’s that?
In a nutshell, it’s the way the player moves around the world, getting from A to B. This sounds (and often is) mundane, which would be a problem for open world games with huge worlds, which is why these games often have interesting, advanced techniques to get around. You see this a lot on 3D open world games.
When it comes to great traversal mechanics, two games often get mentioned: Spiderman 2 and Just Cause 2. In the former, you use your web to swing around the city, and in the latter, a unique combination of paraglide and grappling hook lets you fly around quickly. Both take some skill to pick up, but the result is a fast and cool way to get around their game worlds.
Other games also get mentioned, but I’ve noticed that they are all 3D games, and the traversal mechanics described are 3D mechanics. I’ve been thinking about how traversal might work in a top-down 2D game; a lot of the things that work in 3D simply aren’t there. Like:
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Great views: open world games are fun because they have great scenery to enjoy. Many open world gamers have anecdotes of climbing up that big mountain to get a spectacular view, or seeing majestic buildings and landscapes in the distance. In a top-down 2D game this simply isn’t possible.