21 Aug 2014 » C-Dogs on GCW Zero!

C-Dogs has been ported to GCW Zero, the open source handheld! Check out the release thread here. You can now find a download button for the .opk in the site’s headers.

David Knight did the porting work; see more details here.

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02 Aug 2014 » Blood Splatter

Development update: adding some blood splatter effects. Very violent! You will be able to configure the amount of blood.

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27 Jul 2014 » Player Shuffle

Adding a new feature: player shuffle. It even includes a wacky random name generator, with a crude demo available here.

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24 Jul 2014 » C-Dogs 0.5.6 Released!

This release has new and custom weapons, and autonomous co-op AI!

Some of the new weapons are shown in previous posts, and co-op AI is now able to help you complete mission objectives, as well as being a bit smarter than before.

C-Dogs SDL now supports custom weapons, defined as JSON files and loading per-campaign custom data. Take a look at missions/techdemo/funwithguns.cdogscpn for an example. Later I will document the file formats, and possibly provide a weapon editor - just nag me if you want it!

Downloads: https://sourceforge.net/projects/c-dogs-sdl/files/

Full release notes: https://github.com/cxong/cdogs-sdl/releases/tag/0.5.6

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23 Jul 2014 » Fun with Guns

This is a teaser for a big new feature in 0.5.6: custom weapons! All the weapons you see in this video are custom loaded data, not part of the game itself.

The next version of C-Dogs SDL is coming soon!

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